Glossary

 If you are interested in horses I strongly suggest that you investigate the Natural Horsemanship movement. This glossary is only here to give you understanding of what I am talking about in the blog and is not intended to teach the techniques.

  • Carrot stick - A tool for applying pressure at a distance. Yes, you can substitute other things but I've found this tool to work.
  • Driving game - The application of rhythmic pressure
  • Extrovert - A horse who is most comfortable moving when under stress. Can be difficult to keep in front of while training but can be a miraculous source of impulsion when channelled correctly.
  • Forequarter Yields (FQY) - Causing the horse to move their front feet without forward or backwards motion. Can be accomplished with both the porcupine game and the driving game.
  • Friendly game - Just like it sounds, be friendly with your horse using yourself, or your tools. The goal is for a relaxed focused horse. Part of the release of pressure is friendly game, give your horse comfort for doing the right thing.
  • Game - An element in the PNH program meant to assess, teach and repair issues in communication. They should be interesting and progressive for both you and your horse. Don't ever forget the fun!
  • Hindquarter Yields (HQY) - Causing the horse to move their back feet without forward or backwards motion. Can be accomplished with both the porcupine game and the driving game.
  • Horseman's Handshake - A method of approaching the horse which is non-threatening. You arm is across your body shifting your facing direction to not be confrontational.  Also sets you up to "ask" your horse to move into position for haltering.
  • Horsenality - A method for determining how your horse innately reacts to situations and  what motivates their learning. It breaks the horse into a combinations of two different scales, the introvert/extrovert scale, and the right brain/left brain scale. Learned behaviours can modify how your horse reacts.
  • Introvert - A horse who retreats inside themselves to be safe. Typically they stop moving or doing much of anything when stressed. Can lead to big sudden unexpected explosions.
  • Left Brain - This is where we like to keep our horses. It is the thinking mode where they are open to communication and leadership.
  • Phases -  The strength of pressure you apply in your communication. Suggest, Ask, Tell, Promise. This can be anything from a shift in your weight to a hefty smack with the carrot stick as appropriate. The phases not only control anger but each time you follow through on a promise your suggestion usually gets lighter.
  • PNH  - Parelli Natural Horse-man-ship
  • Porcupine game - The application of steady pressure by hand, rope, or stick keeping in mind the four phases. 
  • Right Brain - When right brain a horse is feeling rather than thinking. In general this gets in the way of open communication however these horses can have the most instinctual understanding of what it is you want from them and a small wiggle of your finger can work like a full out bellow. Treat these guys nicely, they have it tough in a human world.
  • Savvy String - A light 6' rope with a loop on the end. Usually found attached to the end of a Carrot Stick to extend your reach. Also required equipment for simulating many of the games amongst just humans.
  • Undemanding Time (UDT) - Time spent with your horse that is not a demand on them. Many say to sit and read but perhaps to let what happens happen would be even better.